paladin magic weapons 5e
Spellcasting – Paladins get an interesting mix of healing and buff spells, as well as their signature smites. Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Wisdom, Charisma Each creature within 20 feet of the impact point must make a DC 15 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much on a successful one. Also included in the book are a whole range of Hank style bows, that do different types of energy damage (each has a secondary minor effect), and one master Energy Bow suitable for epic level PCs, plus the Acrobat Staff. Your email address will not be published. I actually invented it for a PC of mine, Estelle, a kind of Joan of Arc style warrior. This site uses Akismet to reduce spam. Hi! Combine this with the breath weapon and damage reduction and you are looking at a very strong base build. It borrows one of the features of the Greater Weapon Fighting feat that I love, and lets someone who fights with a one-handed weapon use it as well. Smoke Bomb. I was a bit conservative about bonuses, partly because I just find them a bit boring and partly because I find that PCs hit a bit too easily at higher levels already. I love Screamhoarder, but given its lack of a bonus it doesn’t mesh well with the tried-and-true GWM style of Greatswords in 5e. I actually invented it for a PC of mine, Estelle, a kind of Joan of Arc style warrior. When you hit a living creature with this weapon it must succeed on a DC 15 Wisdom saving throw or take an extra 5 hit points of psychic damage, as the death cries of the blade’s previous foes reverberate through the target’s very being. The paladin is filled with a renewed conviction of his or her oath, and has advantage on all rolls directly fulfilling that oath for the next minute. This weapon has 5 charges and regains 1d4+1 expended charges daily at dawn. Three Planar Staves and a Very Special Dagger. A creature standing on a spot where the fissure opens must succeed on a DC 15 Dexterity saving throw or fall in, and take bludgeoning damage from the fall. They get bonuses to CON and a free resistance to poison which is just gravy. To limit its powers I simply added the charges mechanic, which is one I love in general, as it constantly poses a choice for characters… should I use a charge now, or might I need it more later! If the number is equal or greater than the target’s hit points, it falls into a magical slumber. When this happens, the sword’s additional psychic damage is reset to 5 hit points, as just the residual echoes of its victims’ death screams remain. Learn how your comment data is processed. The other levels in this plateau do not offer any significant power spikes and these are not great levels to jump into Paladin play overall. Subscribe to our newsletter and never miss another post! Divine Smite – When playing a Paladin, you will notice that you often will be holding on to your meager spell slots for these sweet, sweet smites. Click here for instructions on how to enable JavaScript in your browser. Within a few days of being available to buy, the book has already became a best seller of the DM’s Guilds, so don’t wait around… grab a copy, using the link below! In addition, you get to choose a Fighting Style, which is great for flavour and character direction, and you can start to use Divine Smite. INT: This is a big ol’ dump stat for Paladins. Gnome: Gnomes get a bonus to INT and Gnome Cunning. Versatile enough to bring a party member up to full health or just give them enough healing to bring them out of Death Saves. Fighting Style: One of the Paladin’s iconic abilities, and a great reason to multiclass into a Paladin. Diseases can also be cured by expending 5hp from your Lay on Hands. 17th Level is the last major power spike for Paladin characters before 20, when they get access to their 5rd level Oath Spells and class spells. That’s just my style. Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. Neither of these are helpful for Paladins. Comment* Flight speed and an aura that can cause fear will make a great battlefield control. Unearthed Arcana + Homebrew). As a class, the Paladin tends to perform best at the early stages of the games, especially after gaining access to their Spellcasting and Divine Smite abilities. 100 Things You Can Find In A Haunted House dndspeak Jun 24, 2019 0. 20th Level offers a final power spike to Paladin players, in the form of the ultimate Sacred Oath feature. Not being able to be charmed is certainly a good effect, but it will come up a lot less than the Ancients and Vengeance Aura effects. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This extra power is bounded by the charges mechanism, and therefore shouldn’t get out of hand! Poison Arrow. Battleaxe, very rare (requires attunement) Privacy Policy. – When playing a Paladin, you will notice that you often will be holding on to your meager spell slots for these sweet, sweet smites. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from you and knocked prone. Aura of Courage – Situational but a great effect nonetheless. Additional accessible formats for this information are available upon request. For this reason 90% of the mechanics are ones you’ve seen somewhere else in the game… ie. Extra Attack: The bread and butter of martial classes. I like craft beer, vintage clothes, street festivals... and playing Dungeons & Dragons. You create a fissure 10 feet wide that extends 2d6 x 10 feet in front of you and is 1d10 x 10 feet deep. Improved Divine Smite – Helps level out the damage output between Paladins and Fighters as Paladins don’t get as many attacks. Stack with the Half Orc’s Relentless Endurance feat and you will be hilariously hard to put down. The best levels to play the Paladin class are between 2nd and 5th Level, when you gain access to the powerful starting abilities and features of the Paladin class. Once a creature has benefitted from this effect, it must finish a short or long rest before being able to benefit from it again. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Whenever it is within 60 feet of an aberration, fiend or undead, it emits a low humming sound, and glows with a dim blueish-white light in a 15-foot radius. The only class that gets a higher one is the Barbarian. You don’t need to be smart if you’re righteous, right? On a failed save, the caster’s concentration is broken. You may expend 1 charge to transform an ordinary arrow into a slender but durable grappling hook. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The weapon magic weapon has 5 charges for the following properties. Each creature within 20 feet of the impact point must succeed on a DC 15 Intelligence saving throw or be stunned until the start of your next turn. Halfling: Halfings get a bonus to DEX which is favorable because you will be able to spend more of your precious ASIs on STR and CON. Weapons/Items. The flow of this article follows the same steps as typical character creation for ease of use. This is a very similar spike to the 9th Level, although you do get access to more powerful high-level spells. If the answer to this question is “yes“, you can feel free to make CHA a lesser priority. Being able to activate the smite on hit, not taking up a bonus action like the other smites, allows for this to be a significant burst of damage when you want it. The guide will color code each separate item to help you identify, at a glance, how good that option will be for your Paladin. Dagger, very rare A creature hit by the arrow must make a DC 15 Constitution saving throw. Hit Points and Hit Dice: d10 hit points is the second best hit dice around. It explodes with a deafening crack and blinding flash of light. One of my main goals in writing the guide was to craft at least one magical arm for every weapon type in the Player’s Handbook, particularly as the Dungeon Master’s Guide offers very few options besides swords. When you roll a 20 on an attack roll made with this weapon, the trapped screams fly from the blade to assail the psyche of the target with their full force. The only WIS based skill that’s worth Proficiency is Perception because of how often it is used. When a paladin of devotion uses their Sacred Weapon Channel Divinity ability on Moonsong, it blazes with bright moonlight in a 30-foot radius, shedding dim light 30 feet beyond that, and sings with celestial fervour. Hey Lewis! Quickly accessible list of magic items. Again, they also receive an increase to their proficiency bonus. It explodes on impact, spraying the area with razor sharp pieces of rock. This combined with Dark Vision and two free skills make Half-Elves arguably the best race for Paladins. Aura of Protection – Giving team members a buff to ALL SAVING THROWS is just straight up great. If you are jumping into a campaign at a specific level and you want a character that’s going to be really strong right away, this section of our guide will help you understand the points where the Paladin class is strongest. During this time, you cannot be charmed, frightened or possessed by them. Darkvision, resistance to fire damage, and a couple spells are useful. Not all classes offer huge payoff at Level 20, but Paladin is definitely up there with the best of them. Stacks with leveling up as well. document.getElementById("comment").setAttribute( "id", "a88e303611e35df25f72233305b8fdfc" );document.getElementById("h39757cf92").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. Published on February 27, 2020, Last modified on September 5th, 2020. When you hit a creature with this magic weapon, you can expend 1 charge to manoeuvre one of your comrades into a more advantageous position. The 15 Things I Love Most About 5th Edition…, Drinking a Healing Potion in Combat (New Rule). Paladin’s of devotion are the poor cousin of paladins of vengeance, so this weapon is a great reward for any PC who decided to play an old school lawful good paladin, providing a nice boost to their Sacred Weapon ability. On a successful save, the creature takes half as much damage and isn’t deafened. Elf: You’re likely not going to play an Elf as a Paladin. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. This is a very rare example of me moving away from tried and tested existing 5e mechanics to deliver something quite new and different. The glowing light is pretty handy if you’re a human! If a creature misses you with a melee attack, you can use your reaction and expend 1 charge to make a melee attack against the creature. This is still a decent level threshold to play a Paladin, but it’s mainly the carry-over effects of the massive spike at 5th Level. Everything from which ability scores to max out to which races will give you the best stats (and everything in-between) will be covered. For every creature with an Intelligence of 4 or above that you kill with this blade, add an additional 1 hit point to the psychic damage inflicted on a failed save.


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