gtfo rundown 3 weapons

... More posts from the GTFO community. Hi better with a more precise shot and mid to long range, I'm Dad. For big dudes, shoot them a in the front until they stagger, then run behind them and finish them from the back. Rundown 3 specific weapons (Bullpup, Carbine, Rifle).

The trade off is that it has low ammo reserves and should you get overrun it might not offer you the DPS you’re loo…

You can hip-fire into little dudes’ faces and 1-shot them reliably, and you get more ammo than the pump shotgun. save. As long as your teammates are reliable, the reload doesn't much matter. Rate of fire - Low 5.

Funny. The Rundown is a gameplay feature of GTFO. Rundown 3 specific weapons (Bullpup, Carbine, Rifle) Voting closed 1 month ago. The Rundowns have a number of expeditions over several tiers, each getting progressively harder the deeper in the Complex they take place in. Once a Rundown is gone, it's completely gone, which means that you cannot replay the expeditions of the former Rundown! The marksman rifle offers high damage at a good range, perfect for those one shot headshots. Arbalist was hard to master but somehow useful, but new gun is just broken. You can spray, tap, or burst from a long distance with very high efficiency and little recoil. Each tier of hardness is given a letter, such as A, B, C, D, and so on, which correspond to a selected difficulty of the expedition, going from the easiest tier being "A". hide. Special Weapons https://strawpoll.com/4ok93r25x. Fully agree with you. The Warden, an entity that forces the prisoners to complete their work orders, commonly known as rundowns. In this Rundown, you will be able to find more of these clues and start connecting the dots of what is happening down in the Complex… We’re investing in GTFO Money talks. They're very different weapons.

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Rundown specific equipment is equipment which may be unavailable for some rundowns. I used the Rifle 90% of the time, It was consistent, decent ammo reserves and rewarded consistent aim. A subreddit dedicated to the discussion and fanbase of the game GTFO, currently being developed by Ten Chambers Collective. Shouldn't the poll include each rundown specific weapon as a different entry? Sort by.

Damage - High 4. Most of them, except the pistol.In some situations even those non-meta guns can work well. All rights reserved. This page was last edited on 24 October 2020, at 21:09. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Capacity, reload speed, and flashlight range are my major criteria for a primary.

I enjoy the rifle for expeditions that aren't constant alarms. - DSprtn/GTFO_VR_Plugin share. It's not as horrible as some people say it is, as the damage is fine to me for an SMG-like weapon. We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0. In order to unlock them, a certain amount of players must complete the previous levels. We will continue to develop matchmaking features until it is feature complete. Someone should teach the devs, how the guns work: NO 1 SEC delay from trigger press till shot fired. SMG if I'm carrying the sniper rifle due to having more ammo and not being penalized to heavily on damage as long as I'm smart about aiming. Special weapon choice is largely determined by the expedition.

I almost never aim down the sights anymore, lol.

Exactly this. Also, despite technically "Two shotting" strikers, a headshot actually seems to put them down to a tiny fraction of health. It is the most inefficient weapon of all and should only be used to kill Scouts. Looks like you're using new Reddit on an old browser. 1. Despite low ammo capacity, it's relative "Damage per percent of max ammo" is among the best in the game plus being able to one-shot shooters and two-shot strikers is a godsend. It means they are specific to this particular group of missions. 1 In-game: 2 Canonical Explanation 3 Official Video Explaining the Rundown 4 Previous Rundowns In GTFO, the Rundown is a series of expeditions available to the player over a set period of time. If I know a lot of fights can be controlled at range (R3A2) revolver gets the nod. https://gtfo.gamepedia.com/Rundown?oldid=5364. Am I the only one that really enjoys the Revolver? This can still be very efficient if there’s only one (D1 is the main place I use this). Every single Rundown is different, and once the counter has reached zero, a brand new Rundown will take its place. This is my preferred choice aswell .

Depends what expedition I'm doing and what the team needs.

In GTFO, the Rundown is a series of expeditions available to the player over a set period of time. Shotgun is king in most cases. /10 Chambers Collective Max Ammo - 67 (including in magazine) 2. SMG. report. Simultaneously, each Rundown will have a different time limit, for example, one might last two months, and have several missions, or another Rundown might be quicker and replaced within a couple of weeks. © Valve Corporation. the DMR can soften things up enough with a near-kill headshot for a glancing AR round to get the kill from a buddy.

so next rundown they'll revert MG to being great again? Primaries are your general purpose weapons in your arsenal for dealing with most situations reliably. Log in or sign up to leave a comment Log In Sign Up. ... What are “rundown specific” weapons? Good efficiency, and felt like you could get a lot of stagger AND kill in one reload. Quick fire, easy to stagger enemies to slow them down, crazy fast reload, then switch to shotgun when they're close, Except for R3D1 - needed SMG for quick reloads and its efficient damage-per-ammo-pack ratio. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews GTFO > General Discussions > Topic Details. Big fan of the bullpup. Please follow the progressing in the backlog section. It's incredibly easy to use, can one-shot any enemy, and is both efficient against and capable of staggering titans. Carbine is a close second for me, as it's very easy to spam damage with it. GTFO. Pistol checks those boxes for me most of the time and I'll opt for the AR when I know I need something fully automatic.

I have a good deal of variance based on the demands of the expedition. The Machine Pistol is a big let down. The Rundown is a gameplay feature of GTFO. Magazine Size - 10 3. Some levels within a tier, or an entire tier can be encrypted through Warden Restriction, thus not available for the players. Primary weapons are refilled with ammunition packs found randomly in resource containersthroughout the Expedition.Rundown Specific primary weapons will be only found in specific rundowns - not guaranteed … If control isn't an option and I know ammo packs are going to be scarce, I'll opt for the combat shotgun over the pump.

A3 I'd take a bullpup and a revolver. They made Arbalist even MORE BROKEN than usual and presented it as "rundown specific". I usually revolve around the Carbine and combat shotgun tho. Assault rifle and DMR are my babes. If I'm doing C1 I'll take the sniper and if I have to do A1 or A2 I might take the pistol to spice it up. 217. The Matchmaking Alpha is released together with Rundown #004! I never found myself using it in the first rundown, but needless to say, in this rundown, it has much more applicability. Apr 3 @ 5:12pm What are “rundown specific” weapons? The only real disadvantages are ammo efficiency and range, which I find to be inconvenient, but it's very strong solo. All trademarks are property of their respective owners in the US and other countries. edit: but mostly the rifle. Each Rundown is a work order from The Warden for the prisoners to complete. For example, an expedition closer to the surface, on the first tier (A) would be much easier compared to an expedition on the third tier (C), and so on. Pump shotgun takes the cake for special. They have larger ammo pools compared to special weapons, but generally deal less damage and are less specialized, making them not particularly effective/optimized against large enemies. 93% Upvoted. But sometimes I run combat shotgun. I'm better with a more precise shot and mid to long range. 25 comments. The main disadvantage it has is low efficiency against small enemies, but it's definitely worth the utility as your main kill weapon.

The Rundowns have a number of expeditions over several tiers, each getting progressively harder the deeper in the Complex they take place in. Starting Ammo: 3+3 Max Ammo: 3+9 The Sniper Rifle, ideal to kill Scouts in 1 shot to the head, is one of the most powerful weapon with its long range.

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