dead cells tranquility

How is this mutation meant to be used?

Removed from the game in v1.1 (December 2018/January 2019). Interesting. To unlock them, one must bring the mutations' blueprints to the Collector, then spend the required Cells. Replaces Fireworks Technician as of v1.1. Saves you ONE TIME if you die prematurely. Remarque : ce formulaire n'est à utiliser QUE pour signaler du spam, de la publicité et des messages problématiques (harcèlement, agressivité, grossièretés). This subreddit is here for anyone wanting to discuss the game. The health increase starts at 2% with a cap of 25% at 19+ Brutality. Is there an indication in-game that explains this?

Reducing a curse 5 times removes 2 Malaise. Increased infection counter makes most of things that reduce infection by percentage heal different amount of infection than before: Reducing a curse restores 5% HP but increases the number of enemies required to lift the curse by 50%.

Dead Cells is an action/platformer/roguelite game developed by Motion Twin, a French independent developer based in Bordeaux. In this table, you will find the effect value (in seconds) of the cooldown reduction mutations based on your Stats. Before v1.1, this mutation also reduced flask healing to 30% of maximum health, and before v1.2, this mutation did not refill itself after killing certain amount of Elites. Predator grants short invisibility after killing an enemy with melee strike.

It's available on all current gaming platforms. Enemies within 5 tiles count as "nearby" and stop this mutation. Works good with bows for example since they are range weapons. Causes a bomb ([75 base] damage) to appear when you kill an enemy with a non-melee attack. What Doesn't Kill Me heals a % of your total HP after a parry, starting at 1% and capping at 5% with 24+ Survival. Off the screen or out of the enemies' view range? Fireworks Technician/Efficiency's scaling with Brutality/Tactics are given in the following table: Gear • Biomes (Map) • Enemies • Bosses • Mutations • Runes • MechanicsNPCs • Pickups • Objects • Outfits • Boss Stem Cell • Malaise • Curse • UpgradesChallenge Rift • Daily Run • Lore • Stats • Modifiers • Achievements • Status Effects • Alpha Branch. Damage is added at most once every 0.2 seconds. Note that damage and DPS bonuses from mutations are not affected by gear-specific damage bonuses or Affixes. Tactics tends to be a scaling stat for ranged weapons and all skills, so a way to optimize usage of Tranquility would be to snipe your enemies from afar with something like a Hunter's Longbow or a Repeater Crossbow, using skills to either supplement your ranged damage or prevent your targets from getting too close. Added as part of the overhaul of cooldown reduction mechanics in v1.1. https://gfycat.com/ConcernedFavorableIndianringneckparakeet, https://deadcells.gamepedia.com/Mutations?oldid=21686. Final healing is always rounded up. On the other hand, Adrenalin, Frenzy, What Doesn't Kill Me and Necromancy scale based on slightly different formulas, which are base value × 1.085(Stats-1), base value × 1.055(Stats-1), base value × 1.05(Stats-1) and base value × 1.07(Stats-1), respectively. Before v1.2, this mutation did not increase the cooldown time before you could get infected again. Your infection counter is increased by +6. Does not increase the amount of Malaise removed. Replaces Sadism as of. Trap damage is capped at 10% of your max HP. It's a Tactics-scaling mutation. Reduces the cooldown on your skills by [0.08 base] sec with each.

Stomping on an enemy also triggers this mutation.

Dead Cells Wiki is a Fandom Gaming Community. However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. +[15% base] damage for 8 seconds after killing an enemy. Starts at 1 second with a cap of 3 seconds at 21+ Survival. Killing an enemy with a melee strike makes you invisible for [1 base, 3.5 max] seconds. Please read the rules before you post but don't be shy, come say hi!

Certaines données géographiques de ce site sont fournies par, Español-Latinoamérica (Espagnol - Amérique latine). For example, if a Brutality mutation provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.152-1 = 90 × 1.15 = 103.5 ≈ 104). This is triggered upon killing a certain number of Elites which decreases proportionally with the number of Brutality stats, starting at 12 Elites and capping at 4 Elites with 28+ Brutality.

The wording seems weird to me.

Starts at 0.8 seconds and increases by 0.04 with each Stat until a cap of 1 sec at 24+ Stats. I know it's still early-access but It'd be cool to have this mentioned somewhere, New comments cannot be posted and votes cannot be cast.

Before v1.9, this mutation was unlocked from the beginning of the game.

Each instance of healing occurs over 2 seconds. Consuming food curses you. If combined with Alienation, the latter scales on the modified curse value, rounded up. Before v1.1, increased HP by 30% but allowed food to heal, and before v1.2, did not increase the infection counter.

Please read the rules before you post but don't be shy, come say hi! They are obtained between levels from Guillain. Triggers on kills within 0.05s of a melee hit. Cannot be dropped once picked up.

Before v1.1, healed a set number instead of a percentage. Rolling leaves 3 crow's feet behind you (with a maximum of 9), inflicting [50 base] damage and. The price to do this starts at 1,000 and greatly increases each time, up to 100,000. The effect starts at 0.3 sec with a cap of 2.5 seconds at 19+ Tactics.

Starts at 0.2% health with a cap of 1.7% at 33+ Survival.

This subreddit is here for anyone wanting to discuss the game. Any save file that was started before this version will have the mutation already and thus will not require getting its blueprint from Lancers on 4+ BSC. +50% HP.

Removing a curse requires killing 50% less enemies. Most mutations are not initially available. Most mutations are associated with and scale their benefits with a specific stat.

This mutation applies slow down in a 15 tile radius. Using it with Emergency Triage will make the effects merge: 65% healing spread over 15 seconds, scaling damage boost from Extended, elites have a chance to heal some malaise, use speed is 300% faster and it protects you for 3 seconds. Enemies within 8 tiles count as "nearby". Tous droits réservés. +[15% base] damage dealt for 8 seconds and -60% damage taken for 3 seconds after taking damage.

Everyone is welcome to participate! This subreddit is here for anyone wanting to discuss the game. Percentage provided by mutation starts at 0.0015% and is capped at 0.015% with 30+ Brutality. Invisibility duration starts at 1 second with a cap of 3.5 seconds at 23+ Tactics. Using it with Extended Healing will make the effects merge: 65% healing spread over 15 seconds, scaling damage boost from Extended, elites have a chance to heal some malaise, use speed is 300% faster and it protects you for 3 seconds. Base duration of the speed bonus is 10 seconds.

However it dissipates immediately when you get close to enemies. "Nearby" is defined as close enough to power a deployed skill (within 9 tiles of the deployable).

In this table, you will find the heal value (in % of total HP) of the health mutations based on your Stats. Soldier Endurance's scaling follows the classic formula used for calculation of DPS (see DPS mutations), which is base value × 1.15(Stats-1). Can only be used every 120 sec. Necromancy heals a % of your total HP after killing an enemy, starting at 0.2% and capping at 1.7% with 33+ Survival. Everyone is welcome to participate! ), Upon taking lethal damage which does not trigger.

Starts at 0.4 seconds and has a cap of 3 seconds at 25+ Brutality. Most mutations are associated with and scale their benefits with a specific stat. Press J to jump to the feed.

Soldier Endurance increases your health by a % of your total HP, starting at 2% and capping at 25% with 19+ Brutality. Your first melee strike against an enemy inflicts +[100 base] damage. The invisibility duration starts at 1 second and caps at 3.5 seconds with 23+ Tactics. 2017 à 6h30. Reduces your infection level when you kill a boss. (Of course, it's nigh-impossible to stay far away from enemies in certain biomes such as the Clock Tower, so you won't be able to employ the ideal strategy all of the time.). Time available to recover your health after a hit is multiplied by 2.

It's available on all current gaming platforms.

Colorless mutations have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms.

Each area cleared in a run allows one more mutation, up to a total of 3 (unless in custom mode, where many more can be picked).

Increase your health by [2% base, 25% max]. Messages : 5. Killing an Elite will occasionally heal some Malaise. Health potions only restore 45% HP but their use speed is increased by 300% and it completely protects you for 3 sec. Whenever an enemy gets slowed down, they cannot inflict Malaise for 3 seconds. Dead Cells is an action/platformer/roguelite game developed by Motion Twin, a French independent developer based in Bordeaux. The healing percentage that mutation provides starts at 0.0015% and is capped at 0.015% at 30+ Brutality.

-[30% base] cool down delay when using your skills (except for grenades). With v1.9, it can no longer heal above 50% of the player's max HP. Damage is added at most once every 0.33 seconds. Before v1.1, healed a set number instead of a percentage, and before v1.2, did not heal infection upon boss kill.

There are a number of them in the game, but my early favorites are the Sinew Slicer and the Double Crossb-o-wmatic. If you have 4 Brutality, the Vengeance mutation will add 90 × 1.15(4-1) = 137 DPS to your attacks. +[25% base] damage if there are no enemies near you. Skill cooldowns are reduced at most once every 0.45 seconds. Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds. Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds.

Damage only added to the first attack within 8 seconds after a parry. For Tainted Flask and Predator, the formula is instead [base value] × 0.96(Stats - 1) and [base value] × 1.06(Stats - 1), respectively. Press question mark to learn the rest of the keyboard shortcuts. Dead Cells > Discussions générales > Détails du sujet. Мутации — механика, добавленная в The Founry Update. The formula [base value] + [(stats - 1) x 0,04]. Before v1.5, did not grant Malaise reduction for 5 kills while cursed, and before v1.1, did not require more kills to remove a curse and granted 10% HP for each enemy defeated. Blind Faith starts at 2.5 seconds and caps at 5 seconds CDR with 25+ Survival. Go ask in Noob Central (see "Useful Resources" below the subreddit header). Reduces your skill cooldowns when you kill an enemy with a "Melee" weapon.

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